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Digital Storytelling-Driven Gamification

led to significantly higher intrinsic motivation, learning performance, and sustained engagement in task completion compared to the traditional scenario-based classroom

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Objective

Harnessing the Power of Digital Storytelling and Gamification to Cultivate Problem-Solving Skills


At the Digital Storytelling-driven Gamification Group (DSDG Group), our central aim is to propel educational innovation forward through the Teaching Development Grant (TDG) project. Our journey embarks on the ambitious mission to transform learning experiences and outcomes in higher education.

Develop and Implement the DSDG Approach

  • Designing an educational framework that synergizes the narrative power of digital storytelling with the motivational drive of gamification elements.

  • Enabling students to confront real-world scenarios with analytical rigor and creative solution-formulation through interactive digital platforms.

Cultivate an Engaged Learning Community

  • Building an academic ecosystem where students partner as co-creators, actively participating in the refinement and enhancement of the DSDG approach.

Measure and Enhance Learning Outcomes

  • Strategically assessing problem-solving competencies through innovative stealth assessment techniques, aiming to witness at least a 50% average increase in student competency scores.

  • Fostering collaborative and communicative skills in digital spaces, targeting a 20% improvement through active participation and knowledge exchange.

Promote Research and Collaborative Competencies

  • Encouraging students to undertake small-scale research projects, facilitating the development of investigative and team-based work proficiencies.

Meet the Team

The Kyle's Adventure is developed by the team. Meet them.

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Principal Investigator & Project Lead

Dr Shurui Bai

Dr. Bai is an Assistant Professor at The Education University of Hong Kong and the Program Leader of MSc(AI&EdTech). She received her Ph.D. in e-learning environment from the University of Hong Kong (HKU). Before that, she got a master degree in English linguistics from Renmin University of China (RUC) and two bachelor degrees (English literature and economics) from Shandong University (SDU) . Her research interests lie in technology-enhanced learning, gamification, and intrinsic motivation to learn.

  • LinkedIn
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Lead Instructional Designer & Course Developer

Ms Harries Wong

Ms. Wong is a Research Assistant at The Education University of Hong Kong with a background in teaching, learning design and e-learning advocacy. She holds an MSc in Information Technology in Education (Learning Technology Design) and an MEd in English Language Education from the University of Hong Kong. She earned her bachelor's degree in Contemporary English Education from The Education University of Hong Kong and Lingnan University. Her research focuses on technology-enhanced learning, gamification, and ESL learning.

  • LinkedIn

If you’d like more information about our project, get in touch with us.

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